
Malvor Skylen
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Posted - 2008.06.06 15:06:00 -
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Edited by: Malvor Skylen on 06/06/2008 15:06:59 The "REAL" Nano Problemà I donÆt think there is really any problem nanos per se.
I think the real problem is that very few ship fittings have a good survival rate. So either nanos should be easier to catch and kill, or all ships should have a better chance of survival. As it is now, staying cloaked or being a speed tanked are only good ways to stay alive long unless you are in the largest gang in the area. I think it would better if all ships had a better chance at survival.
I think you should be able to use shields, armor, EW, cloaking, or speed as a primary method of surviving. And unless your opponents are well suited to counter your survival method you should have a good chance. Also, if you run into superior forces running should be a good option.
Unfortunately, if you are outnumbered you just better run before getting tackled, or youÆre dead. Very rarely is there any other outcome. Generally the only chance to run is to be a nanoÆed frig or cruiser class ship. Unfortunately for frigs, because of their low hit points, all it takes is a little bad luck and you are still tackled and dead before you can make an escape. With a cruiser class ship you have a small chance of killing a tackler and then escaping before you are destroyed.
I donÆt really know what the right answer is without destroying other aspects of the game. I have some ideas that might help though. And IÆm sure many here will hate all of these ideas.
1.) Allow ships to cloak while being targeted. However, there should be a counter to this. Maybe some type of EW cloak disruptor, or an area effect de-cloaking missile/bomb/weapon.
2.) Most things in the game have diminishing returns. Why not apply some type to targeting disruption as multiple ships try to target one ship. IÆm not sure how it could be implemented, but if you only had to contend with a few ships being able to target you, you should be able to make an escape. Those couple ships couldnÆt easily tackle and kill you without some risk of you being able to fight back to some degree. As it is now, one ship can web you, one can warp scram you, another can sensor damp you, while another nuets you, then the rest can DPS you. Or even these can put enough DPS on you. You canÆt cloak, run, or fight back.
3.) Webber and Warp scrams are just too powerful and easy to use and there are not enough counters. Right now the only real counter to either of these is having enough speed to keep out of range of them. Which, still requires a little luck too. I know this all too well. I like flying speed tanked frig class ships. IntyÆs are fun. But if your enemy happens to warp in too close, or you warp in too close to them, game over. I can live luck being a small part of the game. But there is no real counter to being webbed. You can use warp stabilizers against scrams the penalties are huge.
Now all that said, PvPers seem to feel entitled to be able to catch and kill other players easily. It seems most players would have a problem with other pilots being able to escape combat fairly well. I donÆt understand this. I think the games of cat and mouse and trying to be able to catch someone or out DPS their tank should be a greater part of PvP. As it is now it is mostly just out numbering someone so you can pin and kill them. And, if you outnumber an enemy it is pretty easy to do.
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